guide robot
Next-Gen Museum Guides: Autonomous Navigation and Visitor Interaction with an Agentic Robot
Garello, Luca, Cocchella, Francesca, Sciutti, Alessandra, Catalano, Manuel, Rea, Francesco
Autonomous robots are increasingly being tested into public spaces to enhance user experiences, particularly in cultural and educational settings. This paper presents the design, implementation, and evaluation of the autonomous museum guide robot Alter-Ego equipped with advanced navigation and interactive capabilities. The robot leverages state-of-the-art Large Language Models (LLMs) to provide real-time, context aware question-and-answer (Q&A) interactions, allowing visitors to engage in conversations about exhibits. It also employs robust simultaneous localization and mapping (SLAM) techniques, enabling seamless navigation through museum spaces and route adaptation based on user requests. The system was tested in a real museum environment with 34 participants, combining qualitative analysis of visitor-robot conversations and quantitative analysis of pre and post interaction surveys. Results showed that the robot was generally well-received and contributed to an engaging museum experience, despite some limitations in comprehension and responsiveness. This study sheds light on HRI in cultural spaces, highlighting not only the potential of AI-driven robotics to support accessibility and knowledge acquisition, but also the current limitations and challenges of deploying such technologies in complex, real-world environments.
Understanding Expectations for a Robotic Guide Dog for Visually Impaired People
Kim, J. Taery, Byrd, Morgan, Crandell, Jack L., Walker, Bruce N., Turk, Greg, Ha, Sehoon
Robotic guide dogs hold significant potential to enhance the autonomy and mobility of blind or visually impaired (BVI) individuals by offering universal assistance over unstructured terrains at affordable costs. However, the design of robotic guide dogs remains underexplored, particularly in systematic aspects such as gait controllers, navigation behaviors, interaction methods, and verbal explanations. Our study addresses this gap by conducting user studies with 18 BVI participants, comprising 15 cane users and three guide dog users. Participants interacted with a quadrupedal robot and provided both quantitative and qualitative feedback. Our study revealed several design implications, such as a preference for a learning-based controller and a rigid handle, gradual turns with asymmetric speeds, semantic communication methods, and explainability. The study also highlighted the importance of customization to support users with diverse backgrounds and preferences, along with practical concerns such as battery life, maintenance, and weather issues. These findings offer valuable insights and design implications for future research and development of robotic guide dogs.
"We are at the mercy of others' opinion": Supporting Blind People in Recreational Window Shopping with AI-infused Technology
Kamikubo, Rie, Kacorri, Hernisa, Asakawa, Chieko
Engaging in recreational activities in public spaces poses challenges for blind people, often involving dependency on sighted help. Window shopping is a key recreational activity that remains inaccessible. In this paper, we investigate the information needs, challenges, and current approaches blind people have to recreational window shopping to inform the design of existing wayfinding and navigation technology for supporting blind shoppers in exploration and serendipitous discovery. We conduct a formative study with a total of 18 blind participants that include both focus groups (N=8) and interviews for requirements analysis (N=10). We find that there is a desire for push notifications of promotional information and pull notifications about shops of interest such as the targeted audience of a brand. Information about obstacles and points-of-interest required customization depending on one's mobility aid as well as presence of a crowd, children, and wheelchair users. We translate these findings into specific information modalities and rendering in the context of two existing AI-infused assistive applications: NavCog (a turn-by-turn navigation app) and Cabot (a navigation robot).
Hierarchies define the scalability of robot swarms
Varadharajan, Vivek Shankar, Soma, Karthik, Dyanatkar, Sepand, Lajoie, Pierre-Yves, Beltrame, Giovanni
The emerging behaviors of swarms have fascinated scientists and gathered significant interest in the field of robotics. Traditionally, swarms are viewed as egalitarian, with robots sharing identical roles and capabilities. However, recent findings highlight the importance of hierarchy for deploying robot swarms more effectively in diverse scenarios. Despite nature's preference for hierarchies, the robotics field has clung to the egalitarian model, partly due to a lack of empirical evidence for the conditions favoring hierarchies. Our research demonstrates that while egalitarian swarms excel in environments proportionate to their collective sensing abilities, they struggle in larger or more complex settings. Hierarchical swarms, conversely, extend their sensing reach efficiently, proving successful in larger, more unstructured environments with fewer resources. We validated these concepts through simulations and physical robot experiments, using a complex radiation cleanup task. This study paves the way for developing adaptable, hierarchical swarm systems applicable in areas like planetary exploration and autonomous vehicles. Moreover, these insights could deepen our understanding of hierarchical structures in biological organisms.
Hierarchical Control of Smart Particle Swarms
Varadharajan, Vivek Shankar, Dyanatkar, Sepand, Beltrame, Giovanni
We present a method for the control of robot swarms using two subsets of robots: a larger group of simple, oblivious robots (which we call the workers) that is governed by simple local attraction forces, and a smaller group (the guides) with sufficient mission knowledge to create and displace a desired worker formation by operating on the local forces of the workers. The guides coordinate to shape the workers like smart particles by changing their interaction parameters. We study the approach with a large scale experiment in a physics based simulator with up to 5000 robots forming three different patterns. Our experiments reveal that the approach scales well with increasing robot numbers, and presents little pattern distortion. We evaluate the approach on a physical swarm of robots that use visual inertial odometry to compute their relative positions and obtain results that are comparable with simulation. This work lays the foundation for designing and coordinating configurable smart particles, with applications in smart materials and nanomedicine.
Transforming a Quadruped into a Guide Robot for the Visually Impaired: Formalizing Wayfinding, Interaction Modeling, and Safety Mechanism
Kim, J. Taery, Yu, Wenhao, Kothari, Yash, Tan, Jie, Turk, Greg, Ha, Sehoon
This paper explores the principles for transforming a quadrupedal robot into a guide robot for individuals with visual impairments. A guide robot has great potential to resolve the limited availability of guide animals that are accessible to only two to three percent of the potential blind or visually impaired (BVI) users. To build a successful guide robot, our paper explores three key topics: (1) formalizing the navigation mechanism of a guide dog and a human, (2) developing a data-driven model of their interaction, and (3) improving user safety. First, we formalize the wayfinding task of the human-guide robot team using Markov Decision Processes based on the literature and interviews. Then we collect real human-robot interaction data from three visually impaired and six sighted people and develop an interaction model called the ``Delayed Harness'' to effectively simulate the navigation behaviors of the team. Additionally, we introduce an action shielding mechanism to enhance user safety by predicting and filtering out dangerous actions. We evaluate the developed interaction model and the safety mechanism in simulation, which greatly reduce the prediction errors and the number of collisions, respectively. We also demonstrate the integrated system on a quadrupedal robot with a rigid harness, by guiding users over $100+$~m trajectories.
Can Quadruped Navigation Robots be Used as Guide Dogs?
Wang, Luyao, Chen, Qihe, Zhang, Yan, Li, Ziang, Yan, Tingmin, Wang, Fan, Zhou, Guyue, Gong, Jiangtao
Quadruped robots have the potential to guide blind and low vision (BLV) people due to their highly flexible locomotion and emotional value provided by their bionic forms. However, the development of quadruped guide robots rarely involves BLV users' participatory designs and evaluations. In this paper, we conducted two empirical experiments both in indoor controlled and outdoor field scenarios, exploring the benefits and drawbacks of quadruped guide robots. The results show that the nowadays commercial quadruped robots exposed significant disadvantages in usability and trust compared with wheeled robots. It is concluded that the moving gait and walking noise of quadruped robots would limit the guiding effectiveness to a certain extent, and the empathetic effect of its bionic form for BLV users could not be fully reflected. Based on the findings of wheeled robots and quadruped robots' advantages, we discuss the design implications for the future guide robot design for BLV users. This paper reports the first empirical experiment about quadruped guide robots with BLV users and preliminary explores their potential improvement space in substituting guide dogs, which can inspire the further specialized design of quadruped guide robots.
Working on Moon & Mars while sitting at home on Earth
Note: The article lays basic idea of technology and mode of employments. This in no way relates to investment options. We here are not providing investment advertising. These are purely mere ideas, these don't represent any policy of implementing it by any government. Please don't associate investment with these ideas here.
LG explains why robots are too fat finder.com.au
I recently had the opportunity to travel to South Korea to look over LG's work in both the AI and robotics fields, including some detailed time with its LG CLOi Airport Guide Robot. That's a design that LG has iterated on over time, and I had the chance to sit down for an interview (via a translator) with Hyungjn Choi, LG's Leader of Life support Robot Biz. That's a fancy title to say that he's in charge (in his own words) "of robot business development and product planning" at LG. Robots in industry are nothing new, but people-centric robots are a tough challenge. Mr Choi is quite clear that the first robot was the toughest. "Technically speaking, the most difficult one is the first one that you can see when you arrive (at Seoul's Incheon International Airport), the Airport guide robot. Because we have to deal with a spacious indoor area, the environment is very noisy. There are a lot of people travelling around. The robot needs to autonomously drive around and move around these high traffic areas. Also it needs to interpret and understand different and diverse pronunciations and ways to respond to customers' needs. That was the most technologically challenging area, and in order to take on that challenge, we've specifically taken on airports. But that doesn't mean that other robots were easy, technologically! So for example, the lawnmower robot is different from other lawnmower robots you might see. Our one moves around in a specific pattern, so it can move around in a zig zag motion, so even if your ground is bumpy, it can make a very calculated movement to ensure that every part of your lawn is well managed."
People don't want to talk to LG's big friendly robots
Last year was when talking to a smart speaker started to become the norm, but surprisingly, LG has struggled to replicate the same success with its CLOi series commercial robots. Ahead of LG's CES show, I talked to its Head of Research for Life Robots, Jaewon Chang, who updated on the company's robot trial service in South Korea's Incheon International Airport. Since deployment in July, each of the five Guide Robots has interacted with around 2,500 people. However, only a quarter of travelers used voice interaction, with the majority preferring the touchscreen mounted vertically on the robot's chest. Likewise, just as few people let the robots guide them to their destination.